What’s next

Everything we’re building, and everything we won’t fake.

Most sites in this hobby show you a price for every card, whether or not a real sale exists behind it. We’d rather tell you what we know, what we don’t, and what we’re doing about the difference.

If something below matters to you more than the rest of it, say so — that is genuinely how the order gets decided.

  1. Live now

    Every card, every set, every game

    Main sets, promos, event and tournament distributions, starter decks — and the chase cards that run past the printed total. Alt arts and manga rares are told apart from their base printings, which almost nothing else does.

    Open →

  2. Live now

    Master-set completion

    Open a set and see exactly what you're missing. The cards you don't own stay on screen, dimmed. The gap is the point — a collector doesn't want to be shown what they have.

    Open →

  3. Building

    The hunt — mark what you're chasing

    Owned, wanted, missing. The wanted list is the one that matters, and it's free forever. Aggregated across everyone, it becomes something no marketplace has: what people are looking for and cannot find.

    Open →

  4. Building

    Play vs. collect

    Every price in a TCG is held up by one of two things: the card wins games, or the card is beautiful. Those have opposite risk profiles — a meta staple can crash on a ban or a rotation; an alt-art Boa cannot. Nobody tells you which one you're buying. We're building the signal from public tournament decklists, and it needs no price data at all.

  5. Building

    Rip vs. buy

    The honest arithmetic on chasing a card out of packs versus just buying it. The math usually says don't rip — which is exactly why nobody who sells sealed product will ever show you this.

  6. Exploring

    Scarcity, not price

    "There are three PSA 10s of this card in existence" is a more useful sentence than any dollar figure, it drives the hunt, and it can be said without a single sold comp. Reprints get tracked too — a value-destroying event that currently gets no notification anywhere.

  7. Blocked on data

    Real sold prices

    The hard one. Sold-price truth in trading cards sits behind marketplaces that don't hand it to startups, and most of what does circulate averages together variants that were never the same card. We are working on getting it properly rather than scraping it badly. Until then, prices stay off this site.

  8. Blocked on data

    Portfolio

    What your collection is worth, what you paid, what actually moved. It is a valuation, and a valuation needs verified sales. Built, parked, waiting on the line above.

    See why →

  9. Blocked on data

    Price alerts on your hunt

    Tell me when a card I'm chasing drops, spikes, or gets reprinted. Needs a price to alert on.

    See why →

  10. Blocked on data

    The grading premium, over time

    Not "raw is $79 and PSA 10 is $215" — the multiple. Whether the gap between raw and graded is widening or closing is the single most useful input to the grading decision, and nobody publishes it.

  11. Exploring

    Live-selling comps

    Thousands of cards sell every night on Whatnot, TikTok and Fanatics Live. Those sales are invisible to every price database on earth — and structurally always will be. If sellers were willing to log them, it would be the only sold data that doesn't already belong to someone else.

  12. Exploring

    Japan and China

    One Piece is an Asia-first game. Cards release months ahead of the English print, region-exclusive promos exist that appear in no English catalog, and those markets are effectively opaque to Western collectors — different languages, proxy buyers, different marketplaces entirely. Serious collectors already work this by hand, badly. Nobody serves them.

What would you build first?

This list is not fixed. It came from collectors, and it should keep coming from collectors. If you’re missing something that isn’t on it, that’s the most useful thing you could tell us.